Hétfő, 2024-04-29, 04:47:10 Üdvözöllek Vendég |
Lord of Ultima leírások magyarul |
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StratégiákTámadó stratégiák, Védekező stratégiák,Építkezési stratégiák.Ha megépíted a katsélyt a városod foglalható lesz!
Támadó stratégiákSereg küldésnél több opció van.
*Mehet önállóan vagy a sereggel. **Báró választható városfoglaláshoz szükséges.
Sereg különböző egységekből állhat , ostromnál a fő ostromsereget küldő városból ha ujabb egységek érkeznek az ostromolt városhoz akkor ezek csatlakoznak a fősereghez a következő hullámnál. Kém
Megjegyzés: Kémek küldhetőek Rablás, Támadás, és Ostrom esetén is. Leírás:
A kémek csak kémek ellen harcolnak vagy kémlelőtornyokban lévő városőrőkkel. Támadó Kém vs.Védekező Kém + kémlelő torony Ha a támadó elegendő kémet küld akkor azt a jelentésben is látni fogjuk mert láthatóak lesznek a város nyersanyag tartalékai épület szintek, egységek. Example: 49 Kém rablás esetén következő infóval tér vissza:
Megjegyzés: Teljes infó 25 épületről; a lista lerövidítve.
A védekező nem rendelkezik katéllyal kikötővel és hajógyárral sem. Ezt
az infót a régió nézetben is begyüjthettük volna mivel katély mentes
ikonja van a városnak és nincs víz mellett. Épület részletek:
A jelentésben összesítést látunk a klönböző épületek össz.szintjéről, viszont ha a képek alatt lévő szint szám fölé visszük az egeret részletezést kapunk arról hogy az össz. szintet hány épület adja és azok külön külön hányas szintűek .
Ostrom
Basic Tooltip Description:
bq: Begin besieging a city with a Kastély.Your troops surround the city and seige attack it hourly unless you withdraw. The goal is to conquer and control the city. This is acheived by your baron claiming 100% power of the city. After 10 AM Eastern Standard time on US servers, and 10 AM Greenwich on European ones, the maximum your baron can gain in each hourly attack is 10%. After 10 PM, that amount reduces until it reaches just 6%. Also, the town enters "night protection”, which increases the target town’s defenses.Opponent’s city can not trade at this time, but can receive support troops to counter the seige attack. This will aid the town’s morale in addition to build up the city’s defensive strength.Best to combine this with multiple assults. Also, battering rams can destroy the enemy town’s defenses, allowing your army to do more damage while taking less losses.Additional Bárós do not speed up the conquering effort since the max claim per hour is 10%. However, there is a chance that your baron will die during the siege, even when you have overwhelming forces. That may be a good reason to bring a spare; if the baron dies, the siege goes back down to 0% and you have to send another baron and start over. City Build-up StrategiesThe key to surviving and thriving in Lord Of Ultima is a high construction speed.
When you begin your city, Lady Lyanna will walk you through the basics.
After this point, you must balance increasing your construction speed
with your resource production. If you do not build cottages to increase
your construction speed, you will not be able to upgrade your
production buildings in a reasonable amount of time, and you will be
constantly out of resources. Your resource buildings are more
productive as their levels increase. (Épületek Wiki)You
should strive toward a construction speed in excess of 2000%. This
increase in speed allows you to enjoy the game, as all of your time is
not spent waiting for the next building to finish construction. A good
example of this is the upgrade to a level 8 town hall (required to build
a castle). At 100% construction speed, upgrading from level 7 to level
8 would take 16hr,40min. At 2000% construction speed, this will take
50min. To upgrade a moonglow tower from level 9 to level 10 (required to
purify resources to recruit a baron and research upgrades) at 100%
takes 60.5 hours. At 2000% it takes 3 hours.As your construction speed
increases, you should also strive to increase the level of your resource
buildings. A good example of this is the farm. The basic production of
a level 5 farm is 30. The basic production of a level 7 farm is 90.
The basic production of a level 9 farm is 260, and a level 10 farm is
400. You need over 13 level 5 farms to match the production of a level
10 farm. These are 12 buildings you could be using for something else.A
second concept is the use of production bonuses and placement. A level
10 farm, with eight surrounding farms (i.e., no buildings, no resource
fields present other than grain fields) yields 1290 food/hr. If you
place a farm beside a lake, one of those grain fields is replaced by the
lake and the production increases to 1755 food/hr (a net increase of
36% production bonus). (Keep in mind that even though a lake has a 50%
bonus, you are sacrificing one of your grain fields to do it.) If you
are lucky, and have two lakes close enough together that the farm
touches both, the production increases again, to 2100 (a total increase
of 63%). Mills (max of one per farm) and cottages will also increase
the production.The maximum a single farm can produce is 3864 food/hr,
attained by having two adjacent lakes, a mill and two cottages next to
the farm. Keep in mind that you don’t necessarily want the maximum
output. Eliminating one of those cottages only drops the output to 3686
(less than a 5% drop), while that building spot might be better used
somewhere else: maybe by another cottage at another farm or other
resource building, maybe by a warehouse or hideout to hold or hide your
extra production, or a myriad of other options).If you’re not quite so
lucky, and you have only one lake, the maximum production drops to
3441, with three cottages. However, that last cottage is not even close
to being worth it, giving only a 1% increase over two cottages. Even
the second cottage is only marginally acceptable, giving a 7% increase
over one cottage. In general, realize that each improvement of a
resource building is less effective than the previous improvement (of
the same type, e.g., 2 cottages vs. 1 cottage).
Protection against plunderingSome hints Oh my god, I got plundered ! One day, you will probably log in to set up new orders for your city and… DAMN!
Someone plundered it. He came with a lot of troops, killed many of
your proud but fewer defenders and stole what belongs to you. (This
guide assumes that you don’t have a castle yet and that the plunderer
has a lot more military power than you have. It also assumes that you
don’t have a friend who can quickly send a large army to protect you.)
What now !?
1. Relax 2. Do not give up 3. Challenge the plunderer 1. Relax The plunderer can hurt you, but he cannot kill you. Details: – Most of your resources and economic power are bound in buildings. He cannot destroy those as long as you have no castle. – You will lose troops, but that is not unusual in Lord of Ultima. Everyone does, this is a game where players fight players. Rebuilding an army after war will happen often. – You can protect your resources. 2. Do not give up The plunderer can only win this battle for resources if you give up and become inactive. Details: To understand the thoughts of the plunderer, we will switch to his perspective. Usually, the first attack of him was rather ineffective. He probably lost more troops than he gained resources. But even if he gained resources, his only chance to turn your peaceful city into a profitable resource "farm” is that you give up. The plunderer finds many targets in the Lord-of-Ultima-world: a) The ideal target is a "cleaned” (no defenders) city of an inactive player, he can walk there, steal resources, and walk home without any losses. b) Second best are wealthy and weakly protected cities of active players. He will have some losses, but since the storage is full, it is still a very profitable deal. c) Third type of targets is dungeons. They cause some losses, but overall, they are rewarding for the plunderer. d) Everything which is less good than a dungeon usually doesn’t get plundered, since there are better targets. This is the category you want your city to be in. 3. Challenge the plunderer You want to be an unattractive target for the plunderer. First goal: Become less attractive than dungeons Second goal: Become completely unprofitable for the plunderer. Details: You need to reduce the amount of resources the plunderer can steal and increase the amount of losses he has: First, build hideouts. Cancel all other build orders. In Lord of Ultima, all resources in your storage ANDin your queues can be plundered (the orders will be cancelled, if necessary). You need to keep some of your resources safe, or you will not be able to build or recruit anything. The number and level of course depends on the economy of your city, there is a chart below that can guide you as to how many you might need. Build them close to small forests, which you don’t need for wood production, since this will increase their capacity. If necessary, tear down some low level buildings to get the room for the hideouts. Igen, it hurts your economy, but it is necessary.Key to chart: Level is the level of the building (town hall or hideout) in question. TH storage is how many of each resource that level town hall stores, while amount hidden is how much of each resource a hideout of that level hides. The hideouts needed column is how many hideouts (of the same level as the town hall) is needed to hide just the resources stored in the town hall (column 2 of this chart)
As the chart demonstrates, keeping 6 hideouts at the same level as your townhall will protect as many resources as your townhall stores from the end of the tutorial (level 4) through level 6. Second, keep your stored resources low. If your resources pile up to full storage level, you are very attractive for a plunderer. Basically it means that you "overinvested” into resource buildings and "underinvested” in speed buildings, since you are not able to use all your resources. Upgrade or build cottages to increase the amount of wood and stone you can invest per hour into buildings. Build military buildings like training grounds to increase the amount of iron (and wood) you can invest per hour into units. Ideally, you can keep the total amount of resources in your storage and queue low enough, that there is not much to plunder in your city at any time. Finally, you can use the marketplace to send resources somewhere else. Even if you don’t have multiple cities, maybe you can get a deal with another player in your area to store them for a fee. Make sure he seems to be trustworthy, since no one can force him to stick to the deal. Third, maximize losses for the plunderer. You might think that your few units will not really make any difference, but that is not true. Each killed attacker makes the plunder attack more ineffective not only because it reduces the amount of resources gained by the costs of the dead unit, but also because it takes time to rebuild and slows down the build process of the plunderers army, which he doesn’t like. To maximize the losses of the plunderer, you have to upgrade your defense (city wall and towers) and constantly build the best unit to defend. To decide which unit to build, you need to take a look at the plunder report. If he came with Knights primarily, you should choose Guardians or Crossbowmen. If he came with Mages, build Templars or Paladins. If he came with Berserkers, build Rangers. Check the production time of those units. If you can build city guards three times faster, or you don’t have those units available because you miss the building, then it’s probably better to build plain city guards. Nemw, after you started to work on becoming less attractive, you should take a closer look at each plunder report you get: a) MaxLoot Calculate or estimate the amount of resources the plunderer could have looted if all of his units got resources. Currently, Knights carry 20, Berserkers 10, Archmages 10 and Mages 5. You can check the other units by looking at their tooltip). Example: Let’s assume he came with 1000 Knights, MaxLoot = 20.000 (20 per Knight). b) Loot Sum up the amount of resources the plunderer looted, and subtract all costs for his losses (currently, a Knight costs 350, a Berserker 150, a Mage 200 and an Archmage 450. You can check other units by looking at their tooltip). Example: Let’s assume he stole 15.000 resources and you killed 20 Knights (costs 350 each = 7000 total) means that he gained 8.000 resources overall. You achieved your first goal, to become less attractive than dungeons, if Loot/MaxLoot < 50%. Kazamatas are currently about 60% to 80%. You will see that almost any plunderer will give up at this point since it doesn’t make sense anymore. There are better targets out there. In our example, the plunderer gained 40% (8.000 / 20.000), he should turn away from you. You achieved your second goal if "Loot” is negative. He lost not only travel time for his army and time to rebuild troops, but overall he lost resources too. He should definitely stop plundering you. If multiple people try to plunder you, things are not much worse. Basically you will inflict less casualties on their side, but they have to share stolen resources which overall makes their trips less effective. Another hint: Usually it is not a good idea to mail the plunderer and tease him, since you don’t want this to become something personal. You want him to stop as you have shown him that you are not an easy target. What happens if he still plunders you even though he just loses resources overall ? Keep in mind that some plunderers send out many hunting armies each day, and they do not always check every report if it still makes sense to attack someone. It might be a good idea to send him a polite mail which explains that it doesn’t make sense to visit you anymore.Maybe it became something personal. The plunderer just continues to hunt you even though it doesn’t make sense. At this point, you need to negotiate with other players, e.g. maybe you can trade resources with someone who sends you a support army to defend.note-(from a plunderer) Chances are if you are recruiting troops from nothing to defend against regular attacks, you will be unable to kill more troops than the plunderer can recruit in the time it takes the troops to walk to and from your city, this in mind try to aquire (through daily quests, bosses, etc) amulets so that you can recruit many troops much more quickly. It should catch them off guard. |
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